Super Metroid Walkthrough - Super Metroid 17 More missiles! Super Metroid Walkthrough - Super Metroid 16 Super Metroid Walkthrough - Super Metroid 15 Super Metroid Walkthrough - Super Metroid 14 The thing holding them is called a Chozo Statue. Missiles! Five of these will open a pink door. Super Metroid Walkthrough - Super Metroid 13 Go right to get here, then shoot out the floor and fall through the gap. Super Metroid Walkthrough - Super Metroid 12 Shoot this block then morph to roll through the narrow passage. (But you still can't crawl.) Super Metroid Walkthrough - Super Metroid 11 It lets you press down while crouching to miraculously contort yourself into a tiny ball. Head left to find your first power-up: Morphing Ball. (You've been in Crateria up till now.) Super Metroid Walkthrough - Super Metroid 10 Super Metroid Walkthrough - Super Metroid 9 Go to the bottom of this room and enter the blue door in the floor. Super Metroid Walkthrough - Super Metroid 8 Super Metroid Walkthrough - Super Metroid 7Ĭontinue left to this point, then fall down. Despite what I just said, your only option right now is to go left. Samus follows Ridley to planet Zebes, the setting of the first Metroid game. Super Metroid Walkthrough - Super Metroid 6 The final two chapters will reveal all the item locations and explain some of the game's most interesting tricks and glitches. Take your time and go exploring every now and then. To be honest, you probably shouldn't follow this guide to the letter. This walkthrough will guide you through the natural route while making sure you're well-equipped to deal with everything it will throw at you. Super Metroid is a relatively non-linear game. Super Metroid Walkthrough - Super Metroid 5 Watch out for the steam shooting out from these platforms if you get hit once, wait a second before jumping up again. Run back to the elevator before everything explodes. You could also shoot him many times to make him leave, but the only difference is that you get to see him almost drop "The Baby." Super Metroid Walkthrough - Super Metroid 4 Just let him hit you with his tail until your HP drops below 30 and he flies away. This is Ridley, a space pirate/dragon-thing. Super Metroid Walkthrough - Super Metroid 3 ![]() Try all the buttons and get familiar with the game's physics, then continue on through the linear hallways. It holds the last surviving metroid, and Samus has been called here by a distress signal. Super Metroid Walkthrough - Super Metroid 2Ĭeres Station is the laboratory you see in the title screen. Super Metroid's story is told mainly through the player's actions, and this cutscene is the only time anyone speaks in the entire game. Savour the introductory cutscene, 'cause it's pretty much the only plot exposition you're going to get. ![]() Super Metroid Walkthrough - Super Metroid 1 It's widely considered to be one of the best 2D video games ever made, if not one of the best games period. Beginning to Bomb Torizo Super Metroid Walkthrough - Super Metroid 0 The only hard and fast rule is that Ridley and Kraid must both be defeated before you are granted access to Tourian.You can jump to nearby pages of the game using the links above. ![]() Or you may choose to power up as strong as you possibly can before facing either mini-boss. Since time is a factor in determining what kind of ending you receive, you may favor an alternate method that reduces the amount of time that Samus spends traversing across the planet. You are not bound to the order presented in this walkthrough it is simply an example of one way to complete the game. ![]() Tourian is the gray area located in the upper left corner of the map, and cannot be access until Kraid and Ridley are defeated. From Norfair, you can return to Brinstar, or delve deeper into Hideout II, which is located beneath Norfair. Norfair is located below the golden (right) portion of Brinstar. Hideout I is directly beneath the blue (left) portion of Brinstar. From Brinstar, you can access Norfair, Hideout I, and Tourian. The approach you take is entirely up to you.īrinstar occupied most of the top of the map. There is no hard and fast rule that says you must complete Kraid's Hideout before you enter Norfair, or even before you fight against Ridley. The only limitation is that many of the more advanced areas require particular Power-Up items or weapons in order to access them. In the game of Metroid, you are free to tackle any area in any order you want. Zebes is composed of five major areas the rocky Brinstar, the fiery Norfair, the two mini-boss hideouts for Kraid and Ridley, and Tourian which is home to the Metroid population and Mother Brain.
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